BBS Collective Bargaining Agreement
Oct 18, 2012 17:36:10 GMT -5
Post by SPENCER on Oct 18, 2012 17:36:10 GMT -5
BBS Collective Bargaining Agreement
The Contract Year
1 If you go 3 years without winning 42 games or making the playoffs you will enter your Contract Year. If you fail to make the playoffs or win 42 in the fourth season, you will be fired.
Trades
1 Each team may give up a maximum of five players and/or picks in a trade. If a team deals more then 5 players/picks in a trade, it must be processed as two trades.
2 A team cannot trade first round picks, leaving them without picks in 2 consecutive years. (BBS allows the trading of any pick as a future consideration. These picks will be future draft rights picks, and will be listed on the Future Draft Rights thread.)
3 A team that is over the salary cap can receive up to 115% in total salary of the salaries it is trading away.
4 Players cannot be cut and resigned in the trade process. Any player cut in a trade will be placed on waivers.
5 Players cannot be traded back and forth in the same trade. A trade back of players must wait 20 days.
6 A team must not have more then 5 1st round picks in any draft.
7 No more then 2 VET FAs can be signed for the purpose of trading.
8 When trading draft picks, please label the pick by listing the team that originally owned it, not by listing the # pick it is.
9 Please post the first and last names of the players traded.
10 Cannot trade unnamed future owed picks.
11 All trades must posted and confirmed on the forum.
12 If a trade doesn’t work it gets voided. Trade can not be edited in the voided trade thread. Must be re worked/re posted/re confirmed.
13 Trade backs are automatic. If you accept a deal in which a trade back is specified a confirmation is not needed.
14 For one year contracts, any player changing teams in free agency cannot be traded until Day 60 if his salary exceeds $10 million.
15 Picks beyond 5 years into the future connot be dealt.
Tampering
1 Pretty much any trade done to undermine the integrity of the league will be ruled as tampering. This might include...
2 Trading a good player to a team on their contract year to help that team make the playoffs.
3 Trading good players from your team so that you lose more, then getting the player back the next year.
4 Trading players to have another team use their weight room on them.
5 Trading players to have another team use an RC on them.
6 Because this isn't a cut and dry rule, there will be an "investigation" into any tampering charge.
7 The penalty for tampering will be the loss of 3 1st round picks of my choice.
Season Calendar
1 The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.
2 The Playoffs: The top team in each division as well as the next 6 teams in each conference advance to the playoffs. The Playoffs consist of four rounds. All rounds are best out of seven games.
3 Resignings: Any players on your team who wish to resign with your team will inform you of their demands, this is Resignings. If you do not accept their demands the players will test free agency. It is not a negotiation, their offer is take it or leave it.
4 End Season: The End Season process prepares the league for the offseason. All players are aged one year. Some players may choose to retire at this time.
5 Rookie Draft: The Rookie Draft consists of two rounds. Each team originally owns one pick in each round. The draft order for first round is set in reverse order for the playoff teams with the league champion picking last. The order for teams not in the playoffs is determined by the Draft Lottery. You may forfeit picks, before or shortly after the draft.
6 Free Agency Period: The Free Agency Period consists of five days of contract offers and signings.
7 Training Camps: During training camps, players experience increases and decreases in their attributes.
8 Preseason: This is a 20 day sample that has no affect on the regular season. Any injuries incurred during the preseason will be erased.
9 Begin Season: The Begin Season process prepares the league for the start of the regular season. The league schedule for the next season is created, rookies for the next rookie draft are created, and each computer team sets their default lineup for the season. The rookie draft will not be complete until I post that it has been completed.
Roster Management
1 In Fast Break Basketball, each team is allowed to carry up to 15 players on their roster. During the regular season and the playoffs, there must be 12 players on the active roster at all times. There are several options for removing a player from your active roster:
2 Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. A player can be added to the injured reserve list by going to his Player Screen and clicking "Place on IR". There is no minimum amount of games or maximum amount of games a player must or can be on IR, and the player does not need to be injured to be placed on IR. If you do not place the right amount of players on the IR, I will place player at my discretion on the IR for you. Set your Playoff IR during the last regular season sim to be sure you have the correct 12 man roster for the playoffs!
3 Cut: A player can be cut using the Cut Players Screen. When you cut a player, he will be released into the free agent pool. Any salary that was still owed to the player will continue to be charged to your team salary cap.
4 Trade: Trading a player will remove him from your team along with any salary owed to him. Trades can be proposed from the Trade Proposal Screen. Players cannot be cut and resigned to process trades. Any player cut for a trade must go through waivers.
5 Waivers: Applies to all cut players from trades or players lost to Hard Cap penalties. Any player cut in the trade process goes to waivers. Any player lost to Hard Cap penalties will take his existing contract with him. The claiming team with the worst record and the ability to absorb his contract under the Hard Cap will get the player. During the first 20 days of the season, the previous years records will be used to determine who gets the waived player.
6 If at any point during the season your team has less than 8 healthy players on its active roster, the game will not allow you to proceed. The simplest way of correcting this is to place an injured player on injured reserve and then activate a healthy player from injured reserve. If your roster contains fewer than 15 players, you could also sign a free agent instead of activating a player from injured reserve.
7 Amnesty: You can amnesty a player at the cost of 5000 posts and the loss of one of your own 1st Round picks over the next 3 years(pick is forfeited at time of amnesty). If you don’t have any of your next 3 1sts you do not qualify. This can only be done once every 7 years. 10% of the players total salary will be added to your teams cut salary spread out over the next 3 years.
Injury Rule
1 Injuries can be edited. For every 100 posts you give up, you can cut 1 injured day off.
2 No more then 500 posts or 5 days per season and 500 posts or 5 days per post season.
3 Must have the posts to spend when you edit the injury.
4 Post in your RC thread.
Depth Charts
1 One thread for every team.
2 Don't edit. I notice new posts to change your DC. If you edit, I may miss it.
3 Bold changes.
4 Don't post in other teams threads. Posts from non-GMs will be deleted.
5 Playoff DC threads can be started by anyone. Each playoff sim has its own thread.
6 Playoff DCs can be PMd to me.
7 Please post the tendencies....
Pace
Trap
Press
Focus
in that order, thanks.
8 Please always do a full DC because it makes it much easier for me. If for any reason your DC has a blank spot I will auto it. So if you make a trade or release a player that was in your DC and don't re do a DC, Ill auto you because its easier then trying to manually do a DC before I sim.
Team Strategy
1 Pace: Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot. (Fast-Normal-Slow)
2 Trap Frequency: This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. (Always-Often-Normal-Sometimes-Never)
3 Press Frequency: This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. (Always-Often-Normal-Sometimes-Never)
4 Offense Focus: Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations. (Outside-Balanced-Inside)
5 Key Players: Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.
Point Guard Rule
1 All players who start at PG must be listed as a PG.
2 If you post a DC with a non-PG at PG your DC will be autoed.
3 To play a non-PG at PG you must move that player to PG in the transactions thread.
4 If your starting PG is injured and your backup is not a true PG I will fix your DC accordingly.
5 If you have no true PGs on your roster, I will sign one regardless of Hard Cap implications.
6 If a player is currently listed as a PG, he is eligible to play PG.
7 If a player is drafted as a PG he can play PG. BUT! IF HE IS EVER MOVED FROM PG TO ANOTHER POSITION HE IS AUTOMATICALLY NOT A PG!
8 If you’d like to move a non-PG to PG and accept the -20 post it in the PG in the transactions thread.
9 If the player involved is currently at 65 in handling or lower, he cannot be moved.
10 The player must be 6-5 220 or smaller. The player must have at least B handles.
11 You can move PGs away from PG for TC. But they must be back at PG before the Opening Sim or they lose their PG status.
Draft position rule
1 unless stated otherwise in notes, PF/C cant play SF/SG/PG, in the event a player has no notes, clarification may be requested post TC
Tanking
1 You must start the best players you have, and use your best scorers as options. I will allow some leeway for experimentation, but only for small amounts of time, and only with reasoning in the DC thread.
2 You cannot sign bad players on purpose unless they are big expirings.
3 You cannot cut solid or good players.
4 If you want to lose, trade your good players.
5 Beware the Contract Year!
The Salary Cap
1 Fast Break Basketball uses a Salary Cap on team salaries. The purpose of a salary cap is to prevent certain teams from signing every player that they want with no regard to salary. The BBS salary cap is set at $48,000,000
There are some exceptions to the salary cap:
*A team can always offer a player who played for their team the previous season a contract starting with at up to 120% of the salary the player made the previous season. The player may receive up to a 10% raise each year in the contract, and the contract can be up to 6 years.
*Each team has a mid-exception and a low-exception that it can offer players. The mid-exception is a one-season contract for $4,500,000. The low exception is a one-season contract for $1,200,000.
*If a player has gone three full seasons without changing teams via free agency, they are considered to have Bird Rights. A player with Bird Rights may be resigned by his previous team without any restriction from the salary cap. The number of seasons a player has gone without changing teams via free agency is reflected in their Bird Years.
The Hard Cap
1 The Hard Cap is $78,000,000. You cannot go over the Hard Cap. If you do go over, you have 48 hours to get under. If you do not get under, you must forfeit your next 2 first round picks(If their are multiple picks I will decide), and you will also lose a player to waivers. You will also lose your MLE and LLE, and all FA privileges (even Bird rights) over the next 2 years.
The Minimum Cap
1 The Minimum Cap will be $30,000,000. All teams must be over the Minimum Cap at the start of the season, and must not drop below the Minimum Cap during the season.If you are below the minimum cap at any point after FA you have 24 hours to get over the minimum cap. Any teams not satisfying this rule will be charged with 15 mill in cut salary for the current year, and the following 2 years.
Free Agency
1 Here is how offering a contract works...
All offers must be PMd to me before each FA sim. No more then 20 offers per FA sim will be inputted. Please alphabetize your offers. All PMs must be listed "Team Name FA Offers". If you do bids incorrectly I may choose not to input them.
Please list the offers like this
3yrs, 5million per year, 5% increases.
Length can not be longer than 6 years (unless you have Bird rights).
Minimum offers cannot be longer then 2 years. The amount of the contract is determined by what you feel the players value is, and your cap space. %'s increase can be between 0 and 10(Bird-rights allow you to offer more).
Besides dollar amounts, you may also offer...
MLE-mid level exemption (4.5 mill)
LLE-low level exemption (1.2 mill)
MAX-maximum salary (amount will be determined by cap space and years in the league)
MIN-minimum salary (amount will increase based on years in the league)
Because the game does not allow it as of yet, the MLE (mid-level exemption) will only be for one year in length, and cannot be a multi-year contract. After the FA sim, you may however extend your MLE up to 3 years.
2 Free Agency Sims
There will be 3 FA sims each off-season
Sim 1- Day 1
Sim 2-Day 2-3
Sim 3-Day 4-5
The first 2 sims, days 1-3 are for contracts that are non-minimum contracts. This includes LLE, and MLE offers. Birds rights offers, and teams with cap room offers. There will be no minimum offers accepted on the first 3 days of Free Agency.
The 3rd sim will allow minimum offers. No more then 20 bids will be inputted per team.
Essentially no minimum offers will be offered the first 3 days of FA.
The computer decides..... That's how we know where people end up. The computer weighs contract offers, and the players personality to determine where he ends up.
3 Remaining Free Agents
After Day 5 at a specified time the Remaining Free Agents can be signed. I will always start the thread and specify the exact time. All player claims will be first come first serve, 1 at a time in the thread I start.
4 Extending MLE's and 2nd Rounders
You can extend your MLE for up to 3 years, before the All Star break.
Year 1 - 4,500,000
Year 2 - 4,950,000
Year 3 - 5,400,000
You can extend your 2nd rounders before TC
Year 3 - 600,000
Player Contract Rules
1 How much a player can be offered by a team is determined by a number of rules.
If a player is signing with a new team:
1) The contract can be for up to 6 seasons.
2) The player can receive a raise each year of up to 10% of the value of the first year of the contract.
3) The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league.
2 If a player is resigning with his previous team and has 3 or more bird years:
1) The contract can be for up to 7 seasons.
2) The player can receive a raise each year of up to 12.5% of the value of the first year of the contract
3) The player can receive the larger of the maximum salary based on his experience and 120% of his previous salary in the first year of the contract.
3 If a player is resigning with his previous team and has less than 3 bird years:
1) The contract can be for up to 6 seasons.
2) The player can receive a raise each year of up to 10% of the value of the first year of the contract.
3) The player can receive the larger of the team's salary cap room (up to the maximum salary) and 120% of his previous salary in the first year of the contract.
4 Teams over the salary cap also may offer a player one of their two salary cap exceptions:
1) Mid Exception - one-year offer of $4,500,000 - You must have less then 4.5 in cap space to use this.
2) Low Exception - one-year offer of $1,200,000 - You must have less then 1.2 in cap space to use this.
Each exception may only be used once per season.
Frontloading Contracts
1 Can be done right after you sign a player. Once every 5 years.
Bird Years
1 Bird years are the number of seasons a player has gone without changing teams via free agency. When a player is traded, he maintains his bird years.
Contract Values
1 MAX contracts are normally 1/4th of the Salary Cap. The diagram below is based on a 48 million Salary Cap. Essentially players with 6 or less years of experience get 1/4th of the Cap as the starting point for a MAX contract. As a players experience grows, the amount of his first year MAX grows as well.
2 Salary based on experience:
All are max offers, non Birds:
1-6 years exp:
Year 1: $10,500,000
Year 2: $11,550,000
Year 3: $12,600,000
Year 4: $13,650,000
Year 5: $14,700,000
Year 6: $15,750,000
7-9 years exp:
1st year: 14,400,000
Rest of contract:
15,840,000
17,280,000
18,720,000
20,160,000
21,600,000
10+ years exp:
1st year: 16,800,000
18,480,000
20,160,000
21,840,000
23,520,000
25,200,000
3 Minimum Salary Amounts
Exp Min
0 $332,817
1 $465,850
2 $540,850
3 $565,850
4 $590,850
5 $653,350
6 $715,850
7 $778,350
8 $840,850
9 $965,850
10+ $1,000,000
Draft Rules
bballsim56.com/BBS/draftorder.htm
bballsim56.com/BBS/draft/draftplayers-name.htm
Time limits start when the draft starts. So if we happen to fly through the playoffs and start the draft early, you will be responsible to pick before your time limit passes.
Time limits are now 2 hours. I have contact info for almost everyone. If I don't have your contact info, then you need to be even more aware of the draft times and send in lists, or be around. Texts are complimentary not mandatory!
If you do not select within your time limit your pick may be dropped up to 3 spots. If you still have not selected you will be autoed by a draft mod.
If you have not been on the forum for more then 24 hours you will be autoed immediately.
Autoing for the draft now consists of a draft mod selecting the BPA.
If you want to forfeit your pick PM Jah, Play, Broph and I. DONT JUST POST IN THIS THREAD!
If you're on the boards(even on a phone) while your pick is up, your time limit is 30 minutes.
1st round = 2 hours offline - 30 minutes online
2nd round = 1 hour offline - 15 minutes online*
*The last half of the 2nd Round(16-29) will be autoed automatically unless you have sent a list!
I won't auto before 10 AM EST
Draft mods can auto if a time limit has elapsed.
Send lists to Play, JAH, repole, broph and I.
admin, play34, jahallstar, repole, broph
Draft mods please place an * next to any autoed first rounders
Reward Camps...
RC's (Reward Camps) are given for activity. Either for posting or for jobs youve done.
-Every 200 posts = 1 RC
-BBS Champs = 1 RC
-2 Draft Profiles = 1 RC (When claiming Draft Profiles for RCs you must list the names of the players you've created.)
-Various jobs = 1RC or 2 RC
Rules regarding upgrading players with RCs.
-RCs are Reward Camps. Rewards can be earned by doing tasks or posting.
-Players cannot be RC'd more then 3 times, and only once in any category.
-No age limit.
-You cannot upgrade someone over 85 in an category.
-RCs are +3.
For every 200 posts you get you can post in your team thread and claim a +3 RC. Posts besides those spending posting RCs will be deleted.
When you get to
200
400
600
800
etc.
You can post a +3 increase here...
bbs2010.proboards.com/index.cgi?board=rcsposts
RC Template...
Player 1- Name
First choice:
Second choice:
Third choice:
Player 2-
First choice:
Second choice:
Third choice:
Player 3- Name
First choice:
Second choice:
Third choice:
Player Attributes...
Inside Scoring
Ratings Affected: Inside Scoring
Jump Shot
Ratings Affected: Outside Scoring
3 Point Shot
Ratings Affected: Outside Scoring
Handling
Ratings Affected: Handling (note: this is the ability to lower turnovers)
Quickness
Ratings Affected: Handling, Defense and Rebounding
Passing
Ratings Affected: Handling
Stealing
Ratings Affected: Defense
Shot Blocking
Ratings Affected: Defense
Post Defense
Ratings Affected: Defense
Perimeter Defense
Ratings Affected: Defense
Drive Defense
Ratings Affected: Defense
Offensive Rebounding
Ratings Affected: Rebounding
Defensive Rebounding
Ratings Affected: Rebounding
Strength
Ratings Affected: Inside Scoring, Defense and Rebounding
Jumping
Ratings Affected: Inside Scoring (strangely, it doesn't affect Rebounding)
20. Article Camps
Must be posted as a poll. 1-5. 15 total votes to count.
Roundtable type articles are allowed. Vote total goes to the poster, each GM that participates gets an RC.
No more then 4 people total in a Roundtable.
Rules regarding upgrading players with ACs...
-ACs are Article Camps. Article camps can be earned by doing articles.
-Players cannot be upgraded more then 3 times, and only once in any category.
-No age limit.
-You cannot upgrade someone over 85 in an category.
-ACs are decided by the outcome of the poll.
AC PM'ing template...
Player Name
Poll Results:
Attribute:
1.
2.
3.
Link to Article:
Player Attributes...
Inside Scoring
Ratings Affected: Inside Scoring
Jump Shot
Ratings Affected: Outside Scoring
3 Point Shot
Ratings Affected: Outside Scoring
Handling
Ratings Affected: Handling (note: this is the ability to lower turnovers)
Quickness
Ratings Affected: Handling, Defense and Rebounding
Passing
Ratings Affected: Handling
Stealing
Ratings Affected: Defense
Shot Blocking
Ratings Affected: Defense
Post Defense
Ratings Affected: Defense
Perimeter Defense
Ratings Affected: Defense
Drive Defense
Ratings Affected: Defense
Offensive Rebounding
Ratings Affected: Rebounding
Defensive Rebounding
Ratings Affected: Rebounding
Strength
Ratings Affected: Inside Scoring, Defense and Rebounding
Jumping
Ratings Affected: Inside Scoring (strangely, it doesn't affect Rebounding)
The Contract Year
1 If you go 3 years without winning 42 games or making the playoffs you will enter your Contract Year. If you fail to make the playoffs or win 42 in the fourth season, you will be fired.
Trades
1 Each team may give up a maximum of five players and/or picks in a trade. If a team deals more then 5 players/picks in a trade, it must be processed as two trades.
2 A team cannot trade first round picks, leaving them without picks in 2 consecutive years. (BBS allows the trading of any pick as a future consideration. These picks will be future draft rights picks, and will be listed on the Future Draft Rights thread.)
3 A team that is over the salary cap can receive up to 115% in total salary of the salaries it is trading away.
4 Players cannot be cut and resigned in the trade process. Any player cut in a trade will be placed on waivers.
5 Players cannot be traded back and forth in the same trade. A trade back of players must wait 20 days.
6 A team must not have more then 5 1st round picks in any draft.
7 No more then 2 VET FAs can be signed for the purpose of trading.
8 When trading draft picks, please label the pick by listing the team that originally owned it, not by listing the # pick it is.
9 Please post the first and last names of the players traded.
10 Cannot trade unnamed future owed picks.
11 All trades must posted and confirmed on the forum.
12 If a trade doesn’t work it gets voided. Trade can not be edited in the voided trade thread. Must be re worked/re posted/re confirmed.
13 Trade backs are automatic. If you accept a deal in which a trade back is specified a confirmation is not needed.
14 For one year contracts, any player changing teams in free agency cannot be traded until Day 60 if his salary exceeds $10 million.
15 Picks beyond 5 years into the future connot be dealt.
Tampering
1 Pretty much any trade done to undermine the integrity of the league will be ruled as tampering. This might include...
2 Trading a good player to a team on their contract year to help that team make the playoffs.
3 Trading good players from your team so that you lose more, then getting the player back the next year.
4 Trading players to have another team use their weight room on them.
5 Trading players to have another team use an RC on them.
6 Because this isn't a cut and dry rule, there will be an "investigation" into any tampering charge.
7 The penalty for tampering will be the loss of 3 1st round picks of my choice.
Season Calendar
1 The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.
2 The Playoffs: The top team in each division as well as the next 6 teams in each conference advance to the playoffs. The Playoffs consist of four rounds. All rounds are best out of seven games.
3 Resignings: Any players on your team who wish to resign with your team will inform you of their demands, this is Resignings. If you do not accept their demands the players will test free agency. It is not a negotiation, their offer is take it or leave it.
4 End Season: The End Season process prepares the league for the offseason. All players are aged one year. Some players may choose to retire at this time.
5 Rookie Draft: The Rookie Draft consists of two rounds. Each team originally owns one pick in each round. The draft order for first round is set in reverse order for the playoff teams with the league champion picking last. The order for teams not in the playoffs is determined by the Draft Lottery. You may forfeit picks, before or shortly after the draft.
6 Free Agency Period: The Free Agency Period consists of five days of contract offers and signings.
7 Training Camps: During training camps, players experience increases and decreases in their attributes.
8 Preseason: This is a 20 day sample that has no affect on the regular season. Any injuries incurred during the preseason will be erased.
9 Begin Season: The Begin Season process prepares the league for the start of the regular season. The league schedule for the next season is created, rookies for the next rookie draft are created, and each computer team sets their default lineup for the season. The rookie draft will not be complete until I post that it has been completed.
Roster Management
1 In Fast Break Basketball, each team is allowed to carry up to 15 players on their roster. During the regular season and the playoffs, there must be 12 players on the active roster at all times. There are several options for removing a player from your active roster:
2 Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. A player can be added to the injured reserve list by going to his Player Screen and clicking "Place on IR". There is no minimum amount of games or maximum amount of games a player must or can be on IR, and the player does not need to be injured to be placed on IR. If you do not place the right amount of players on the IR, I will place player at my discretion on the IR for you. Set your Playoff IR during the last regular season sim to be sure you have the correct 12 man roster for the playoffs!
3 Cut: A player can be cut using the Cut Players Screen. When you cut a player, he will be released into the free agent pool. Any salary that was still owed to the player will continue to be charged to your team salary cap.
4 Trade: Trading a player will remove him from your team along with any salary owed to him. Trades can be proposed from the Trade Proposal Screen. Players cannot be cut and resigned to process trades. Any player cut for a trade must go through waivers.
5 Waivers: Applies to all cut players from trades or players lost to Hard Cap penalties. Any player cut in the trade process goes to waivers. Any player lost to Hard Cap penalties will take his existing contract with him. The claiming team with the worst record and the ability to absorb his contract under the Hard Cap will get the player. During the first 20 days of the season, the previous years records will be used to determine who gets the waived player.
6 If at any point during the season your team has less than 8 healthy players on its active roster, the game will not allow you to proceed. The simplest way of correcting this is to place an injured player on injured reserve and then activate a healthy player from injured reserve. If your roster contains fewer than 15 players, you could also sign a free agent instead of activating a player from injured reserve.
7 Amnesty: You can amnesty a player at the cost of 5000 posts and the loss of one of your own 1st Round picks over the next 3 years(pick is forfeited at time of amnesty). If you don’t have any of your next 3 1sts you do not qualify. This can only be done once every 7 years. 10% of the players total salary will be added to your teams cut salary spread out over the next 3 years.
Injury Rule
1 Injuries can be edited. For every 100 posts you give up, you can cut 1 injured day off.
2 No more then 500 posts or 5 days per season and 500 posts or 5 days per post season.
3 Must have the posts to spend when you edit the injury.
4 Post in your RC thread.
Depth Charts
1 One thread for every team.
2 Don't edit. I notice new posts to change your DC. If you edit, I may miss it.
3 Bold changes.
4 Don't post in other teams threads. Posts from non-GMs will be deleted.
5 Playoff DC threads can be started by anyone. Each playoff sim has its own thread.
6 Playoff DCs can be PMd to me.
7 Please post the tendencies....
Pace
Trap
Press
Focus
in that order, thanks.
8 Please always do a full DC because it makes it much easier for me. If for any reason your DC has a blank spot I will auto it. So if you make a trade or release a player that was in your DC and don't re do a DC, Ill auto you because its easier then trying to manually do a DC before I sim.
Team Strategy
1 Pace: Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot. (Fast-Normal-Slow)
2 Trap Frequency: This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. (Always-Often-Normal-Sometimes-Never)
3 Press Frequency: This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. (Always-Often-Normal-Sometimes-Never)
4 Offense Focus: Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations. (Outside-Balanced-Inside)
5 Key Players: Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.
Point Guard Rule
1 All players who start at PG must be listed as a PG.
2 If you post a DC with a non-PG at PG your DC will be autoed.
3 To play a non-PG at PG you must move that player to PG in the transactions thread.
4 If your starting PG is injured and your backup is not a true PG I will fix your DC accordingly.
5 If you have no true PGs on your roster, I will sign one regardless of Hard Cap implications.
6 If a player is currently listed as a PG, he is eligible to play PG.
7 If a player is drafted as a PG he can play PG. BUT! IF HE IS EVER MOVED FROM PG TO ANOTHER POSITION HE IS AUTOMATICALLY NOT A PG!
8 If you’d like to move a non-PG to PG and accept the -20 post it in the PG in the transactions thread.
9 If the player involved is currently at 65 in handling or lower, he cannot be moved.
10 The player must be 6-5 220 or smaller. The player must have at least B handles.
11 You can move PGs away from PG for TC. But they must be back at PG before the Opening Sim or they lose their PG status.
Draft position rule
1 unless stated otherwise in notes, PF/C cant play SF/SG/PG, in the event a player has no notes, clarification may be requested post TC
Tanking
1 You must start the best players you have, and use your best scorers as options. I will allow some leeway for experimentation, but only for small amounts of time, and only with reasoning in the DC thread.
2 You cannot sign bad players on purpose unless they are big expirings.
3 You cannot cut solid or good players.
4 If you want to lose, trade your good players.
5 Beware the Contract Year!
The Salary Cap
1 Fast Break Basketball uses a Salary Cap on team salaries. The purpose of a salary cap is to prevent certain teams from signing every player that they want with no regard to salary. The BBS salary cap is set at $48,000,000
There are some exceptions to the salary cap:
*A team can always offer a player who played for their team the previous season a contract starting with at up to 120% of the salary the player made the previous season. The player may receive up to a 10% raise each year in the contract, and the contract can be up to 6 years.
*Each team has a mid-exception and a low-exception that it can offer players. The mid-exception is a one-season contract for $4,500,000. The low exception is a one-season contract for $1,200,000.
*If a player has gone three full seasons without changing teams via free agency, they are considered to have Bird Rights. A player with Bird Rights may be resigned by his previous team without any restriction from the salary cap. The number of seasons a player has gone without changing teams via free agency is reflected in their Bird Years.
The Hard Cap
1 The Hard Cap is $78,000,000. You cannot go over the Hard Cap. If you do go over, you have 48 hours to get under. If you do not get under, you must forfeit your next 2 first round picks(If their are multiple picks I will decide), and you will also lose a player to waivers. You will also lose your MLE and LLE, and all FA privileges (even Bird rights) over the next 2 years.
The Minimum Cap
1 The Minimum Cap will be $30,000,000. All teams must be over the Minimum Cap at the start of the season, and must not drop below the Minimum Cap during the season.If you are below the minimum cap at any point after FA you have 24 hours to get over the minimum cap. Any teams not satisfying this rule will be charged with 15 mill in cut salary for the current year, and the following 2 years.
Free Agency
1 Here is how offering a contract works...
All offers must be PMd to me before each FA sim. No more then 20 offers per FA sim will be inputted. Please alphabetize your offers. All PMs must be listed "Team Name FA Offers". If you do bids incorrectly I may choose not to input them.
Please list the offers like this
3yrs, 5million per year, 5% increases.
Length can not be longer than 6 years (unless you have Bird rights).
Minimum offers cannot be longer then 2 years. The amount of the contract is determined by what you feel the players value is, and your cap space. %'s increase can be between 0 and 10(Bird-rights allow you to offer more).
Besides dollar amounts, you may also offer...
MLE-mid level exemption (4.5 mill)
LLE-low level exemption (1.2 mill)
MAX-maximum salary (amount will be determined by cap space and years in the league)
MIN-minimum salary (amount will increase based on years in the league)
Because the game does not allow it as of yet, the MLE (mid-level exemption) will only be for one year in length, and cannot be a multi-year contract. After the FA sim, you may however extend your MLE up to 3 years.
2 Free Agency Sims
There will be 3 FA sims each off-season
Sim 1- Day 1
Sim 2-Day 2-3
Sim 3-Day 4-5
The first 2 sims, days 1-3 are for contracts that are non-minimum contracts. This includes LLE, and MLE offers. Birds rights offers, and teams with cap room offers. There will be no minimum offers accepted on the first 3 days of Free Agency.
The 3rd sim will allow minimum offers. No more then 20 bids will be inputted per team.
Essentially no minimum offers will be offered the first 3 days of FA.
The computer decides..... That's how we know where people end up. The computer weighs contract offers, and the players personality to determine where he ends up.
3 Remaining Free Agents
After Day 5 at a specified time the Remaining Free Agents can be signed. I will always start the thread and specify the exact time. All player claims will be first come first serve, 1 at a time in the thread I start.
4 Extending MLE's and 2nd Rounders
You can extend your MLE for up to 3 years, before the All Star break.
Year 1 - 4,500,000
Year 2 - 4,950,000
Year 3 - 5,400,000
You can extend your 2nd rounders before TC
Year 3 - 600,000
Player Contract Rules
1 How much a player can be offered by a team is determined by a number of rules.
If a player is signing with a new team:
1) The contract can be for up to 6 seasons.
2) The player can receive a raise each year of up to 10% of the value of the first year of the contract.
3) The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league.
2 If a player is resigning with his previous team and has 3 or more bird years:
1) The contract can be for up to 7 seasons.
2) The player can receive a raise each year of up to 12.5% of the value of the first year of the contract
3) The player can receive the larger of the maximum salary based on his experience and 120% of his previous salary in the first year of the contract.
3 If a player is resigning with his previous team and has less than 3 bird years:
1) The contract can be for up to 6 seasons.
2) The player can receive a raise each year of up to 10% of the value of the first year of the contract.
3) The player can receive the larger of the team's salary cap room (up to the maximum salary) and 120% of his previous salary in the first year of the contract.
4 Teams over the salary cap also may offer a player one of their two salary cap exceptions:
1) Mid Exception - one-year offer of $4,500,000 - You must have less then 4.5 in cap space to use this.
2) Low Exception - one-year offer of $1,200,000 - You must have less then 1.2 in cap space to use this.
Each exception may only be used once per season.
Frontloading Contracts
1 Can be done right after you sign a player. Once every 5 years.
Bird Years
1 Bird years are the number of seasons a player has gone without changing teams via free agency. When a player is traded, he maintains his bird years.
Contract Values
1 MAX contracts are normally 1/4th of the Salary Cap. The diagram below is based on a 48 million Salary Cap. Essentially players with 6 or less years of experience get 1/4th of the Cap as the starting point for a MAX contract. As a players experience grows, the amount of his first year MAX grows as well.
2 Salary based on experience:
All are max offers, non Birds:
1-6 years exp:
Year 1: $10,500,000
Year 2: $11,550,000
Year 3: $12,600,000
Year 4: $13,650,000
Year 5: $14,700,000
Year 6: $15,750,000
7-9 years exp:
1st year: 14,400,000
Rest of contract:
15,840,000
17,280,000
18,720,000
20,160,000
21,600,000
10+ years exp:
1st year: 16,800,000
18,480,000
20,160,000
21,840,000
23,520,000
25,200,000
3 Minimum Salary Amounts
Exp Min
0 $332,817
1 $465,850
2 $540,850
3 $565,850
4 $590,850
5 $653,350
6 $715,850
7 $778,350
8 $840,850
9 $965,850
10+ $1,000,000
Draft Rules
bballsim56.com/BBS/draftorder.htm
bballsim56.com/BBS/draft/draftplayers-name.htm
Time limits start when the draft starts. So if we happen to fly through the playoffs and start the draft early, you will be responsible to pick before your time limit passes.
Time limits are now 2 hours. I have contact info for almost everyone. If I don't have your contact info, then you need to be even more aware of the draft times and send in lists, or be around. Texts are complimentary not mandatory!
If you do not select within your time limit your pick may be dropped up to 3 spots. If you still have not selected you will be autoed by a draft mod.
If you have not been on the forum for more then 24 hours you will be autoed immediately.
Autoing for the draft now consists of a draft mod selecting the BPA.
If you want to forfeit your pick PM Jah, Play, Broph and I. DONT JUST POST IN THIS THREAD!
If you're on the boards(even on a phone) while your pick is up, your time limit is 30 minutes.
1st round = 2 hours offline - 30 minutes online
2nd round = 1 hour offline - 15 minutes online*
*The last half of the 2nd Round(16-29) will be autoed automatically unless you have sent a list!
I won't auto before 10 AM EST
Draft mods can auto if a time limit has elapsed.
Send lists to Play, JAH, repole, broph and I.
admin, play34, jahallstar, repole, broph
Draft mods please place an * next to any autoed first rounders
Reward Camps...
RC's (Reward Camps) are given for activity. Either for posting or for jobs youve done.
-Every 200 posts = 1 RC
-BBS Champs = 1 RC
-2 Draft Profiles = 1 RC (When claiming Draft Profiles for RCs you must list the names of the players you've created.)
-Various jobs = 1RC or 2 RC
Rules regarding upgrading players with RCs.
-RCs are Reward Camps. Rewards can be earned by doing tasks or posting.
-Players cannot be RC'd more then 3 times, and only once in any category.
-No age limit.
-You cannot upgrade someone over 85 in an category.
-RCs are +3.
For every 200 posts you get you can post in your team thread and claim a +3 RC. Posts besides those spending posting RCs will be deleted.
When you get to
200
400
600
800
etc.
You can post a +3 increase here...
bbs2010.proboards.com/index.cgi?board=rcsposts
RC Template...
Player 1- Name
First choice:
Second choice:
Third choice:
Player 2-
First choice:
Second choice:
Third choice:
Player 3- Name
First choice:
Second choice:
Third choice:
Player Attributes...
Inside Scoring
Ratings Affected: Inside Scoring
Jump Shot
Ratings Affected: Outside Scoring
3 Point Shot
Ratings Affected: Outside Scoring
Handling
Ratings Affected: Handling (note: this is the ability to lower turnovers)
Quickness
Ratings Affected: Handling, Defense and Rebounding
Passing
Ratings Affected: Handling
Stealing
Ratings Affected: Defense
Shot Blocking
Ratings Affected: Defense
Post Defense
Ratings Affected: Defense
Perimeter Defense
Ratings Affected: Defense
Drive Defense
Ratings Affected: Defense
Offensive Rebounding
Ratings Affected: Rebounding
Defensive Rebounding
Ratings Affected: Rebounding
Strength
Ratings Affected: Inside Scoring, Defense and Rebounding
Jumping
Ratings Affected: Inside Scoring (strangely, it doesn't affect Rebounding)
20. Article Camps
Must be posted as a poll. 1-5. 15 total votes to count.
Roundtable type articles are allowed. Vote total goes to the poster, each GM that participates gets an RC.
No more then 4 people total in a Roundtable.
Rules regarding upgrading players with ACs...
-ACs are Article Camps. Article camps can be earned by doing articles.
-Players cannot be upgraded more then 3 times, and only once in any category.
-No age limit.
-You cannot upgrade someone over 85 in an category.
-ACs are decided by the outcome of the poll.
AC PM'ing template...
Player Name
Poll Results:
Attribute:
1.
2.
3.
Link to Article:
Player Attributes...
Inside Scoring
Ratings Affected: Inside Scoring
Jump Shot
Ratings Affected: Outside Scoring
3 Point Shot
Ratings Affected: Outside Scoring
Handling
Ratings Affected: Handling (note: this is the ability to lower turnovers)
Quickness
Ratings Affected: Handling, Defense and Rebounding
Passing
Ratings Affected: Handling
Stealing
Ratings Affected: Defense
Shot Blocking
Ratings Affected: Defense
Post Defense
Ratings Affected: Defense
Perimeter Defense
Ratings Affected: Defense
Drive Defense
Ratings Affected: Defense
Offensive Rebounding
Ratings Affected: Rebounding
Defensive Rebounding
Ratings Affected: Rebounding
Strength
Ratings Affected: Inside Scoring, Defense and Rebounding
Jumping
Ratings Affected: Inside Scoring (strangely, it doesn't affect Rebounding)